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        <title>Dan's Wiki</title>
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        <dc:date>2017-11-10T23:32:49+00:00</dc:date>
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        <title>blender:baketool</title>
        <link>http://stopstogo.com/dokuwiki/doku.php?id=blender:baketool&amp;rev=1510356769&amp;do=diff</link>
        <description>Blender - BakeTool

I spent $15 buying a tool which is able to make multiple Bake images. After using it, I had a lot of problems where the UVMap for the selected item would be terribly mangled. I tried over and over to figure out what was happing. Looked at the code, and found a bug. Reported it to the manufacturer, but more importantly, using the tool started working.</description>
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        <dc:date>2017-11-21T18:26:20+00:00</dc:date>
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        <title>blender:blenderdata</title>
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        <description>Blender Data Stucture

	*  [Blender API, Local Copy]

Top Level
bpy.contextContext Access
e.g., bpy.context.current_object
[API Docs]bpy.dataData Access
e.g., bpy.data.objects[“Cube”]
[API Docs]bpy.opsOperators
e.g., bpy.ops.object.add(&lt;parameters&gt;)
[API Docs]
Data Access

Object

To get an existing object:</description>
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        <dc:date>2017-09-22T02:47:38+00:00</dc:date>
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        <title>blender:curvemodifier</title>
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        <description>Blender - Curve Modifier

Problems With Curve Modifier

The cross section and the Curve Modifier curve need to have the same Origin.

The curve modifier had some problems when manipulating the Bezier Curve in certain ways. 

How to Make the Curve Modifier Fail</description>
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        <dc:date>2016-06-10T01:50:47+00:00</dc:date>
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        <title>blender:cyclesnotes</title>
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        <description>Blender Cycles Notes

Converting from Blender internal render to Cycles:

There is a script for converting Blender internal renderer materials to Cycles: &lt;http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/System/Cycles_Automatic_Node_Editor&gt;

----------

How to make a realistic material



After this, he made a displacement map, but that makes the render slower.</description>
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        <dc:date>2018-12-31T05:50:15+00:00</dc:date>
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        <title>blender:imageviewerpack</title>
        <link>http://stopstogo.com/dokuwiki/doku.php?id=blender:imageviewerpack&amp;rev=1546235415&amp;do=diff</link>
        <description>Blender Image Viewer

Remember that the value see in the image name is not really the image name, rather it is a handle that is used if the image is packed, or it is a pointer to the actual file name, viewable on the right side of the Image Viewer.</description>
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        <dc:date>2019-01-10T02:10:16+00:00</dc:date>
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        <title>blender:pannellum</title>
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        <description>Pannellum 3D Panorama Viewer

After failing to get the Google VR stuff working, was successful in placing the pannellum.js file and was able to view a panoramic file generated from Blender. 

Example: &lt;http://stopstogo.com/vr/p.html&gt;

	*  Main Website: &lt;https://pannellum.org/&gt;
	*  Docs: &lt;https://pannellum.org/documentation/overview/&gt;
	*  Scene Tour examples:</description>
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        <description>Principled Shader

From &lt;https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/principled.html&gt;

We can use Node Wrangler to automatically set up the images to work with the Principled Shader all automatically.
Alpha0 = Transparent
1 = opaqueIORIndex of refraction (IOR) for specular reflection and transmission. For most materials, the IOR is between 1.0 (vacuum and air) and 4.0 (germanium). The default value of 1.5 is a good approximation for glass.</description>
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        <title>blender:rope</title>
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        <description>Blender Rope

Andrew Price (Blender Guru): &lt;https://www.blenderguru.com/tutorials/rope&gt;

Rope: &lt;http://darkscarab.com/view/66&gt;

This one spins 3 circles around a Bezier:

&lt;http://www.reynantemartinez.com/how-to-model-a-rope-in-blender.html&gt;

Notes on rope with Cylinder, Armature, and Spline which is hooked

Cylinder - Main Rope

	*  Modifier -  Main Rope Armature
	*  Subsurf - Viewport=1, Render=2</description>
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        <title>blender:start</title>
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        <description>Blender Notes

My Notes and Tips

	*  
	*  Blender Manual
	*  3D View
	*  Rope
	*  [Blender Guru Shortcuts]
	*  Curve Modifier
	*  Bake Tool
	*  Principled Shader
	*  Troubleshooting Misc.
	*  Pannellum VR 3D Panorama Viewer
	*  Image Viewer/Pack
	*  [Hard Surface Unwrapping Guide for Blender, Blender Bros.]

UV Distribute

	*  UV Distribute Notes from 2012 effort
	*  UV Distribute Notes from 2022 effort

Python Notes

	*  Python Notes

Blender Data Structure

Blender Data Sturctucture

Blender …</description>
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        <dc:date>2016-06-09T23:23:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blender:tips3dview</title>
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        <description>Tips: 3D View

Change 3D view center

Place 3D cursor on new desired center. Select “Center View to Cursor” or Alt-Home.</description>
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        <dc:date>2018-12-23T00:38:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blender:troubleshooting</title>
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        <description>Blender Troubleshooting, Misc.

CUDA error: Out of memory in cuArrayCreate(&amp;handle,&amp;desc)

I got this error when in the BakeTool, selected GPU instead of CPU rendering. My rather modest graphics card apparently doesn't have enough memory.

12/22/2018</description>
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