Physics Settings

Having trouble getting consistent Card House behavior. When I make a simple 2-D array of cards, it falls. Trying to find proper settings so that cards will sit properly until impacted.

This setting causes less jitter, and cards don't fall through the base:

Scene -> Rigid Body World -> Steps Per Second = 120

The speed (Scene → Rigid Body World) was at 0.5. When I changed it to 1.0, the cards fall through base. Solver Iterations didn't have effect on card falling behavior

But the cards fall when playing animation (Alt-A).


Trying different “Card” settings to determine best House of Cards settings.

UnitsMetric
Scene
Rigid Body World
Speed
1.0
Steps Per Second120
Solver Iterations50
Base Collision MarginOff
Base Size10x10x.5
Base Collision ShapeBox
Card Size2.5x.05×3.5
Card Collision Margin.05
Card Collision ShapeBox
Array Offset Z=1.02
Card Mass1.0

I made a single card, used the array modifier to create 5 vertically, applied modifier, separate pieces by loose parts, Transform → Origin to Geometry, applied physics with left panel “Add Active” - configured according to table above, then clicked all cards, click “Copy From Active”.

Now need to see if this works for smaller cards. One utube author commented that Blender doesn't work as well with smaller objects.

7/21/2016 11:00 a.m.

Was able to stabilize a panel matrix by setting Scene → Rigid Body World settings high like this:

Speed1.0
Steps Per Second500
Solver Iteration1000

Slowing the speed to 0.2 or 0.5 worked with lower StepsPerSecond and SolverIteration values. 7/21/2016 11:14 a.m.