[Copied from main xplane11 page]
| Xplane2Blender Home Page | https://github.com/der-On/XPlane2Blender |
|---|
| LUA | A language which makes it easier to automate gauges, other purposes https://forums.x-plane.org/index.php?/files/file/35579-flywithlua-core-edition-for-x-plane-11-windows-linux-mac-os-x-version/ |
|---|---|
| Air Manager | Payware functionality to make 2D Steam gauges and to host gauges in panels. Pi version available. https://www.siminnovations.com/index.php?option=com_content&view=article&id=3 |
| Xplane2Blender | Python addon to Blender which can export in proper format for X-Plane (Apparently requires Blender 2.79 or earlier, docs say X-Plane 11 ready https://forums.x-plane.org/index.php?/forums/topic/127522-xplane2blender-v340-beta1-is-out/ Manual https://der-on.gitbooks.io/xplane2blender-docs/content/v3.4/34_installation.html Developer Info (Wiki): https://github.com/der-On/XPlane2Blender/wiki |
| Older Documentation | XPlane2Blender version 3.1 docs |
Non-visible Blenders Layers are not combined with their corresponding X-Plane Layers and do not get exported.
Making objects visible in multiple layers is not recommended because it can get messy fast. [fact check]
The most helpful document was the “hello world” process I went through until I figured out what was going on.
What is required is this:
sim/cockpit2/engine/indicators/N1_percent[0]At this point, you can “scrub” across the timeline from 1 to 100, and the bone should move as desired. Usually, the value in the Bone properties will show the proportion as well to match.
Export the Cockpit.obj file. If you follow the directions and place the Blender file in <airplane>/cockpit_3d/-IMAGES- then clicking the button “Export OBJ” in Blender's Scene tab will overwrite the file in the correct place. Then within X-Plane, you can use Developer → Import Aircraft and Graphic, and it more quickly reloads the aircraft.
At its simplest, you use Plane Maker to append the Cockpit.obj file to the aircraft, and then position it relative to the aircraft's position.