Table of Contents

XPlane2Blender Notes

[Copied from main xplane11 page]

LUAA language which makes it easier to automate gauges, other purposes
https://forums.x-plane.org/index.php?/files/file/35579-flywithlua-core-edition-for-x-plane-11-windows-linux-mac-os-x-version/
Air ManagerPayware functionality to make 2D Steam gauges and to host gauges in panels. Pi version available.
https://www.siminnovations.com/index.php?option=com_content&view=article&id=3
Xplane2BlenderPython addon to Blender which can export in proper format for X-Plane
(Apparently requires Blender 2.79 or earlier, docs say X-Plane 11 ready
https://forums.x-plane.org/index.php?/forums/topic/127522-xplane2blender-v340-beta1-is-out/
Manual https://der-on.gitbooks.io/xplane2blender-docs/content/v3.4/34_installation.html
Developer Info (Wiki): https://github.com/der-On/XPlane2Blender/wiki
Older DocumentationXPlane2Blender version 3.1 docs

Non-visible Blenders Layers are not combined with their corresponding X-Plane Layers and do not get exported.

Making objects visible in multiple layers is not recommended because it can get messy fast. [fact check]

Process to set up to get a gauge to work

The most helpful document was the “hello world” process I went through until I figured out what was going on.

What is required is this:

At this point, you can “scrub” across the timeline from 1 to 100, and the bone should move as desired. Usually, the value in the Bone properties will show the proportion as well to match.

Export the Cockpit.obj file. If you follow the directions and place the Blender file in <airplane>/cockpit_3d/-IMAGES- then clicking the button “Export OBJ” in Blender's Scene tab will overwrite the file in the correct place. Then within X-Plane, you can use Developer → Import Aircraft and Graphic, and it more quickly reloads the aircraft.

Using X-Plane Plane Maker

At its simplest, you use Plane Maker to append the Cockpit.obj file to the aircraft, and then position it relative to the aircraft's position.