Most of the library of Daz3D content that I have is located at:
| Installation | c:\users\Public\Public Documents\DAZ 3D |
|---|---|
| My DAZ 3D Library | c:\users\Public\Public Documents\My DAZ 3D Library |
I wanted to copy a BlueJeans material for StreetWear jeans, and alter it to make a slightly different version.
At C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis\Clothing\StreetWear\Jeans\Materials
Copied MAT_BlueJeans.duf and MAT_BlueJeans.png to be MAT_BlueJeansTarg.duf and MAT_BlueJeansTarg.png.
Edited MAT_BlueJeansTarg.png graphically to be different. Edited MAT_BlueJeansTarg.duf, changing the top “id” line to be:
"id" : "/People/Genesis/Clothing/StreetWear/Jeans/MAT_BlueJeansTarg.duf",
Changed “keys” file name to point to new graphic file with the new features
"url" : "name://@selection#materials/sw_Jeans_Denim:?diffuse/image_file", "keys" : [ [ 0, "/Runtime/Textures/StreetWear/Jeans/sw_Jeans1Targ.jpg" ] ]
At C:\Users\Public\Documents\My DAZ 3D Library\Runtime\Textures\StreetWear\Jeans Copied sw_Jeans1.jpg to be sw_Jeans1Targ.jpg. edited this file to graphically have new features
At C:\Users\Public\Documents\My DAZ 3D Library\Runtime\Support
Edited DAZ_3D_16949_StreetWear___Jeans_For_Genesis.dsx, copying an “Asset” block:
<Asset VALUE="People/Genesis/Clothing/StreetWear/Jeans/Materials/MAT_BlueJeans.duf"> to be another, named <Asset VALUE="People/Genesis/Clothing/StreetWear/Jeans/Materials/MAT_BlueJeansTarg.duf">
Later, created these, by copying two MAT_BlueJeans lines adding, like this <SupportAsset VALUE="/People/Genesis/Clothing/StreetWear/Jeans/Materials/MAT_BlueJeansTarg.duf"/> <SupportAsset VALUE="/People/Genesis/Clothing/StreetWear/Jeans/Materials/MAT_BlueJeansTarg.png"/>
Without this, the new material didn't have “Material” in the content library. After making these changes, I had to “Content Database Maintenance → Re-import metadata” and then my new material showed up normally.
Had to add base, then had to merge 4X High quality in. Also, turning down the contrast in the parameters took care of the rest.
15/Dec/2013 21:25
Made alternate SexySideTankOutfit shirt graphic, trying to set it up as a separate material. Right now, it's working, but as a separate Wardrobe item.
24/Dec/2013 11:20
Looking at:
C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis\Clothing\Sexy Open Side Tank Outfit\SOST_Top.duf Wanting this to be an alternative material C:\Users\Public\Documents\My DAZ 3D Library\Runtime\Textures\Urban_Hip\Urban_Hip_TopBrit_D.jpg
Probably need to indicate two materials in this file.
Looking at this as a model:
C:\Users\Public\Documents\My DAZ 3D Library\Poeple\Genesis\Clothing\StreetWear\Jeans\Jeans.duf
Looking inside of Jeans.duf, I do NOT see mention of the corresponding material, “MAT_BlueJeans.duf”. Probably the Material links back to the clothing .duf file.
Looking at: C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis\Clothing\StreetWear\Jeans\Materials
My hacked, working alternative Jeans material has this key near the top:
"material_library" : [ { "id" : "sw_Jeans_Denim",
Which matches a similar key in the Jeans.duf file.
– Based on my narrative above, going to try to modify the file:
C:\Users\Public\Documents\My DAZ 3D Library\Runtime\Support\DAZ_3D_16958_Sexy_Open_Side_Tank_Outfit_PoserCF.dsx
Created a duplicate “Asset” block, renaming the file to add “Brit”, then added the two “SupportAsset” lines as described above. Also added:
<SupportAsset VALUE="/People/Genesis/Clothing/Sexy Open Side Tank Outfit/Materials/Urban Hip/Urban_Hip_TopBrit.duf"/> <SupportAsset VALUE="/People/Genesis/Clothing/Sexy Open Side Tank Outfit/Materials/Urban Hip/Urban_Hip_TopBrit.png"/>
24/Dec/2013 11:42
When changing a texture, it will go into effect immediately in Daz3D if I hit Control I (if Surfaces panel is visible).
There’s a reload command in the Surfaces pane’s option menu (right-click on tab, or click the menu button in the top corner. It also has a shortcut - cmd/ctrl-i I think.
I was trying to render a Genesis 2 figure and it would stop after about 20 seconds with an output window all indicating transparency. Read this article, https://www.daz3d.com/forums/discussion/69629/myths-and-memory-issues-with-iray-in-daz-4-8 and was able to fix the problem by switching setting Render Settings → NVIDIA Iray → General → Optimization → Instancing Optimiazation, from Speed to Memory.
10/20/2017