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projects:houseofcards:physicssettings [2016/07/21 17:44]
dwheele
projects:houseofcards:physicssettings [2016/07/21 18:14] (current)
dwheele
Line 19: Line 19:
 ^Scene\\ Rigid Body World\\ Speed|1.0| ^Scene\\ Rigid Body World\\ Speed|1.0|
 ^Steps Per Second|120| ^Steps Per Second|120|
-^Solver Iterations|10|+^Solver Iterations|50|
  
 ^Base Collision Margin|Off| ^Base Collision Margin|Off|
 ^Base Size|10x10x.5| ^Base Size|10x10x.5|
 ^Base Collision Shape|Box| ^Base Collision Shape|Box|
-^Card Size|2.5x.2x3.5| +^Card Size|2.5x.05x3.5| 
-^Card Collision Margin|Off|+^Card Collision Margin|.05|
 ^Card Collision Shape|Box| ^Card Collision Shape|Box|
 ^Array Offset |Z=1.02| ^Array Offset |Z=1.02|
 ^Card Mass|1.0| ^Card Mass|1.0|
  
-With these settings, the panels settle and don't fall as expected. +I made a single cardused the array modifier to create 5 vertically, applied modifier, separate pieces by loose parts, Transform -> Origin to Geometryapplied physics with left panel "Add Active" - configured according to table above, then clicked all cards, click "Copy From Active".
-Reduced Y from 0.2 to 0.05and the panels settle, then fall.+
  
 +Now need to see if this works for smaller cards. One utube author commented that Blender doesn't work as well with smaller objects.
  
 +7/21/2016 11:00 a.m.
  
 +Was able to stabilize a panel matrix by setting Scene -> Rigid Body World settings high like this:
  
 +^Speed|1.0|
 +^Steps Per Second|500|
 +^Solver Iteration|1000|
 +
 +Slowing the speed to 0.2 or 0.5 worked with lower StepsPerSecond and SolverIteration values. 7/21/2016 11:14 a.m.
  
  
  
  
projects/houseofcards/physicssettings.1469123089.txt.gz · Last modified: 2016/07/21 17:44 by dwheele