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projects:houseofcards:physicssettings [2016/07/21 17:33] dwheele |
projects:houseofcards:physicssettings [2016/07/21 18:14] (current) dwheele |
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| ^Units|Metric| | ^Units|Metric| | ||
| + | ^Scene\\ Rigid Body World\\ Speed|1.0| | ||
| + | ^Steps Per Second|120| | ||
| + | ^Solver Iterations|50| | ||
| + | |||
| ^Base Collision Margin|Off| | ^Base Collision Margin|Off| | ||
| ^Base Size|10x10x.5| | ^Base Size|10x10x.5| | ||
| ^Base Collision Shape|Box| | ^Base Collision Shape|Box| | ||
| - | ^Card Size|2.5x.2x3.5| | + | ^Card Size|2.5x.05x3.5| |
| - | ^Card Collision Margin|Off| | + | ^Card Collision Margin|.05| |
| ^Card Collision Shape|Box| | ^Card Collision Shape|Box| | ||
| + | ^Array Offset |Z=1.02| | ||
| + | ^Card Mass|1.0| | ||
| + | |||
| + | I made a single card, used the array modifier to create 5 vertically, applied modifier, separate pieces by loose parts, Transform -> Origin to Geometry, applied physics with left panel "Add Active" | ||
| + | |||
| + | Now need to see if this works for smaller cards. One utube author commented that Blender doesn' | ||
| + | |||
| + | 7/21/2016 11:00 a.m. | ||
| + | |||
| + | Was able to stabilize a panel matrix by setting Scene -> Rigid Body World settings high like this: | ||
| + | |||
| + | ^Speed|1.0| | ||
| + | ^Steps Per Second|500| | ||
| + | ^Solver Iteration|1000| | ||
| + | |||
| + | Slowing the speed to 0.2 or 0.5 worked with lower StepsPerSecond and SolverIteration values. 7/21/2016 11:14 a.m. | ||