User Tools

Site Tools


projects:houseofcards:physicssettings

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
projects:houseofcards:physicssettings [2016/07/21 17:33]
dwheele
projects:houseofcards:physicssettings [2016/07/21 18:14] (current)
dwheele
Line 17: Line 17:
  
 ^Units|Metric| ^Units|Metric|
 +^Scene\\ Rigid Body World\\ Speed|1.0|
 +^Steps Per Second|120|
 +^Solver Iterations|50|
 +
 ^Base Collision Margin|Off| ^Base Collision Margin|Off|
 ^Base Size|10x10x.5| ^Base Size|10x10x.5|
 ^Base Collision Shape|Box| ^Base Collision Shape|Box|
-^Card Size|2.5x.2x3.5| +^Card Size|2.5x.05x3.5| 
-^Card Collision Margin|Off|+^Card Collision Margin|.05|
 ^Card Collision Shape|Box| ^Card Collision Shape|Box|
 +^Array Offset |Z=1.02|
 +^Card Mass|1.0|
 +
 +I made a single card, used the array modifier to create 5 vertically, applied modifier, separate pieces by loose parts, Transform -> Origin to Geometry, applied physics with left panel "Add Active" - configured according to table above, then clicked all cards, click "Copy From Active".
 +
 +Now need to see if this works for smaller cards. One utube author commented that Blender doesn't work as well with smaller objects.
 +
 +7/21/2016 11:00 a.m.
 +
 +Was able to stabilize a panel matrix by setting Scene -> Rigid Body World settings high like this:
 +
 +^Speed|1.0|
 +^Steps Per Second|500|
 +^Solver Iteration|1000|
 +
 +Slowing the speed to 0.2 or 0.5 worked with lower StepsPerSecond and SolverIteration values. 7/21/2016 11:14 a.m.
  
  
  
  
projects/houseofcards/physicssettings.1469122420.txt.gz · Last modified: 2016/07/21 17:33 by dwheele