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projects:houseofcards:physicssettings [2016/07/21 17:28]
dwheele created
projects:houseofcards:physicssettings [2016/07/21 18:14] (current)
dwheele
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 But the cards fall when playing animation (Alt-A). But the cards fall when playing animation (Alt-A).
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 +--------------------------------
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 +Trying different "Card" settings to determine best House of Cards settings.
 +
 +^Units|Metric|
 +^Scene\\ Rigid Body World\\ Speed|1.0|
 +^Steps Per Second|120|
 +^Solver Iterations|50|
 +
 +^Base Collision Margin|Off|
 +^Base Size|10x10x.5|
 +^Base Collision Shape|Box|
 +^Card Size|2.5x.05x3.5|
 +^Card Collision Margin|.05|
 +^Card Collision Shape|Box|
 +^Array Offset |Z=1.02|
 +^Card Mass|1.0|
 +
 +I made a single card, used the array modifier to create 5 vertically, applied modifier, separate pieces by loose parts, Transform -> Origin to Geometry, applied physics with left panel "Add Active" - configured according to table above, then clicked all cards, click "Copy From Active".
 +
 +Now need to see if this works for smaller cards. One utube author commented that Blender doesn't work as well with smaller objects.
 +
 +7/21/2016 11:00 a.m.
 +
 +Was able to stabilize a panel matrix by setting Scene -> Rigid Body World settings high like this:
 +
 +^Speed|1.0|
 +^Steps Per Second|500|
 +^Solver Iteration|1000|
 +
 +Slowing the speed to 0.2 or 0.5 worked with lower StepsPerSecond and SolverIteration values. 7/21/2016 11:14 a.m.
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projects/houseofcards/physicssettings.1469122083.txt.gz · Last modified: 2016/07/21 17:28 by dwheele