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flightsim:start [2019/07/09 01:42] dwheele [ATC Verbiage] |
flightsim:start [2023/01/10 00:32] (current) dwheele |
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| ====== Flight Sim ====== | ====== Flight Sim ====== | ||
| + | |||
| + | * [[.x-plane: | ||
| + | * [[.msfs2020: | ||
| + | |||
| + | ===== Helpful Websites ===== | ||
| + | |||
| + | ^VATSIM Online ATC and info|http:// | ||
| + | ^VATUSA - USA Division of VATSIM|http:// | ||
| + | ^LA ARTCC - Los Angeles Division of VATUSA|http:// | ||
| + | ^Aviation Photography|http:// | ||
| + | ^VPilot (online VATSIM Audio Communications for FSX, Prepar3D)|http:// | ||
| + | ^Alaska Virtual Airlines|http:// | ||
| + | ^SkyVector Aeronautical Charts|https:// | ||
| + | ^SimBrief Flight Planning, a division of Navigraph|https:// | ||
| + | ^Vattastic Online Map of VATSIM Airplanes|http:// | ||
| + | ^Airport Information, | ||
| + | ^Flight Plan Database (for flight sim)|https:// | ||
| + | ^PilotEdge private simulator ATC|https:// | ||
| + | ^359 Degree Servo Modification|https:// | ||
| + | ^The Skyhawk Association|http:// | ||
| + | ^Graphing Calculator|https:// | ||
| + | ^Aviation Calculator (pressure conversions, | ||
| + | ^FAA Digital Products (CIFP tables, etc.)|https:// | ||
| + | ^X-Plane XPLMGraphics (API to X-Plane)|http:// | ||
| + | ^X-Plane Tutorials for Blender 2.79 scenery and aircraft|https:// | ||
| + | ^X-Plane - Datarefs, from 2016|http:// | ||
| + | ^X-Plane - Creating Objects for an Aircraft|https:// | ||
| + | ^X-Plane - Manipulators|https:// | ||
| + | ^X-Plane - XLUA Scripting|https:// | ||
| + | ^Zibo Mod 737-800X Download Site|https:// | ||
| + | ^SASL – is a scripting plugin for X-Plane which connects LUA scripts and runs them in a virtual machine.|https:// | ||
| + | ^Title|https:// | ||
| + | ^Title|https:// | ||
| + | ^Title|https:// | ||
| + | ^OpenGL Reference - glClearColor|http:// | ||
| + | ^X-Plane 737-900 Ultimate Info (I'm not using this)|https:// | ||
| + | ^Title|https:// | ||
| + | ^LUA FFI Library|http:// | ||
| + | ^X-Plane SDK|https:// | ||
| + | ^X-Plane - Building and Installing Plugins|https:// | ||
| + | ^How to Set up OpenGL and GLUT in Visual Studio (C++)|https:// | ||
| + | ^OpenGL Programming Guide - glTexImage2D()|https:// | ||
| + | ^GIT - External networked panel for X-Plane flight simulator |https:// | ||
| + | ^X-Plane - X-plane 2 Blender|https:// | ||
| + | ^X-Plane Dev - Screen Coordinates|https:// | ||
| + | ^X-Plane Dev - XPLMDisplay|https:// | ||
| + | ^Microsoft - General information about how OpenGL works.|https:// | ||
| + | ^X-Plane Dev - Register Custom DataRef|https:// | ||
| + | ^X-Plane Dev - Developing Plugins|https:// | ||
| + | ^X-Plane DataRefs, more up-to-date|https:// | ||
| + | ^PilotEdge Online ATIS, Related Flight Routes and info|http:// | ||
| + | ^Discord - PilotEdge|https:// | ||
| + | ^FlightAware IFR Route Planning|https:// | ||
| + | ^PilotEdge Online ATIS for KPHX|https:// | ||
| + | ^PilotEdge Online ATIS for KSEA|https:// | ||
| + | ^Writing to the framebuffer|http:// | ||
| + | ^Programming the Linux Framebuffer|https:// | ||
| + | ^FAA - Find Terminal Coordinates, | ||
| ===== ATC Verbiage ===== | ===== ATC Verbiage ===== | ||
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| "Air Canada 301, Los Angeles Clearance Delivery. Cleared to the Calgary International Airport via the Gorman Four Departure, Shafter Transition, then as filed. Maintain 5000, Expect Flight Level Three Four Zero - five minutes after departure. Departure Frequency 124.30, Squawk 7201. Good Morning." | "Air Canada 301, Los Angeles Clearance Delivery. Cleared to the Calgary International Airport via the Gorman Four Departure, Shafter Transition, then as filed. Maintain 5000, Expect Flight Level Three Four Zero - five minutes after departure. Departure Frequency 124.30, Squawk 7201. Good Morning." | ||
| + | |||
| + | ====== Spad.Next ====== | ||
| + | |||
| + | Found at spadnext.com, | ||
| + | |||
| + | This is an expression which helps fulfill Flight Reversing in MSFS 2020. Basically, you pull the throttle down, then push and hold the Button 7 (Labeled D on the X52 Saitek throttle controller), | ||
| + | |||
| + | This works by turning the output of Z Axis negative when Button 7 is pressed. Other numbers shown here are needed because the values to be returned to the simulator is about +/- 12K, but the Throttle axis is 0 to 100. | ||
| + | |||
| + | Letting go of Button 7 causes positive thrust to give some unwanted boost. | ||
| + | |||
| + | * On Z_Axis, add event for "Axis value changed" | ||
| + | * Simulator event: THROTTLE_SET | ||
| + | |||
| + | < | ||
| + | (100 - [LOCAL: | ||
| + | (-50 - (213 * ([LOCAL: | ||
| + | </ | ||
| + | |||
| + | Thrust Reverser interesting information: | ||
| + | https:// | ||
| + | |||