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daz3d:start [2015/11/04 22:03] dwheele created |
daz3d:start [2024/07/30 03:07] (current) dwheele [DAZ3D Software Notes] |
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| ====== DAZ3D Software Notes ====== | ====== DAZ3D Software Notes ====== | ||
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| + | * [[daz3dtoblender|Exporting Daz3D To Blender]] | ||
| + | |||
| + | ===== Daz3D Setup ===== | ||
| + | |||
| + | Most of the library of Daz3D content that I have is located at: | ||
| + | |||
| + | ^Installation|c: | ||
| + | ^My DAZ 3D Library|c: | ||
| + | |||
| + | |||
| + | ===== How to clone a material for use in Daz3D ===== | ||
| + | |||
| + | I wanted to copy a BlueJeans material for StreetWear jeans, and alter it to make a slightly different version. | ||
| + | |||
| + | At | ||
| + | C: | ||
| + | |||
| + | Copied MAT_BlueJeans.duf and MAT_BlueJeans.png to be MAT_BlueJeansTarg.duf and MAT_BlueJeansTarg.png. | ||
| + | |||
| + | Edited MAT_BlueJeansTarg.png graphically to be different. | ||
| + | Edited MAT_BlueJeansTarg.duf, | ||
| + | " | ||
| + | |||
| + | Changed " | ||
| + | |||
| + | " | ||
| + | " | ||
| + | |||
| + | At | ||
| + | C: | ||
| + | Copied sw_Jeans1.jpg to be sw_Jeans1Targ.jpg. edited this file to graphically have new features | ||
| + | |||
| + | At | ||
| + | C: | ||
| + | |||
| + | Edited DAZ_3D_16949_StreetWear___Jeans_For_Genesis.dsx, | ||
| + | |||
| + | <Asset VALUE=" | ||
| + | to be another, named | ||
| + | <Asset VALUE=" | ||
| + | |||
| + | Later, created these, by copying two MAT_BlueJeans lines adding, like this | ||
| + | < | ||
| + | < | ||
| + | |||
| + | Without this, the new material didn't have " | ||
| + | |||
| + | |||
| + | ===== Getting Uber Lighting to work. ===== | ||
| + | |||
| + | Had to add base, then had to merge 4X High quality in. Also, turning down the contrast in the parameters took care of the rest. | ||
| + | |||
| + | 15/Dec/2013 21:25 | ||
| + | |||
| + | ===== SexySideTankOutfit separate material ===== | ||
| + | |||
| + | Made alternate SexySideTankOutfit shirt graphic, trying to set it up as a separate material. Right now, it's working, but as a separate Wardrobe item. | ||
| + | |||
| + | 24/Dec/2013 11:20 | ||
| + | |||
| + | Looking at: | ||
| + | |||
| + | C: | ||
| + | Wanting this to be an alternative material | ||
| + | C: | ||
| + | |||
| + | Probably need to indicate two materials in this file. | ||
| + | |||
| + | Looking at this as a model: | ||
| + | |||
| + | C: | ||
| + | |||
| + | Looking inside of Jeans.duf, I do NOT see mention of the corresponding material, " | ||
| + | |||
| + | Looking at: | ||
| + | C: | ||
| + | |||
| + | My hacked, working alternative Jeans material has this key near the top: | ||
| + | |||
| + | " | ||
| + | |||
| + | Which matches a similar key in the Jeans.duf file. | ||
| + | |||
| + | -- Based on my narrative above, going to try to modify the file: | ||
| + | |||
| + | C: | ||
| + | |||
| + | Created a duplicate " | ||
| + | Also added: | ||
| + | < | ||
| + | < | ||
| + | |||
| + | |||
| + | 24/Dec/2013 11:42 | ||
| + | |||
| + | ===== Changing textures immediately ====== | ||
| + | |||
| + | When changing a texture, it will go into effect immediately in Daz3D if I hit Control I (if Surfaces panel is visible). | ||
| + | |||
| + | There’s a reload command in the Surfaces pane’s option menu (right-click on tab, or click the menu button in the top corner. It also has a shortcut - cmd/ctrl-i I think. | ||
| + | |||
| + | http:// | ||
| + | |||
| + | ===== Trouble Rendering ===== | ||
| + | |||
| + | I was trying to render a Genesis 2 figure and it would stop after about 20 seconds with an output window all indicating transparency. Read this article, https:// | ||
| + | |||
| + | 10/20/2017 | ||