User Tools

Site Tools


daz3d:start

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
daz3d:start [2015/11/04 22:03]
dwheele created
daz3d:start [2024/07/30 03:07] (current)
dwheele [DAZ3D Software Notes]
Line 1: Line 1:
 ====== DAZ3D Software Notes ====== ====== DAZ3D Software Notes ======
 +
 +  * [[daz3dtoblender|Exporting Daz3D To Blender]]
 +
 +===== Daz3D Setup =====
 +
 +Most of the library of Daz3D content that I have is located at:
 +
 +^Installation|c:\users\Public\Public Documents\DAZ 3D|
 +^My DAZ 3D Library|c:\users\Public\Public Documents\My DAZ 3D Library|
 +
 +
 +===== How to clone a material for use in Daz3D =====
 +
 +I wanted to copy a BlueJeans material for StreetWear jeans, and alter it to make a slightly different version.
 +
 +At 
 +C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis\Clothing\StreetWear\Jeans\Materials
 +
 +Copied MAT_BlueJeans.duf and MAT_BlueJeans.png to be MAT_BlueJeansTarg.duf and MAT_BlueJeansTarg.png.
 +
 +Edited MAT_BlueJeansTarg.png graphically to be different.
 +Edited MAT_BlueJeansTarg.duf, changing the top "id" line to be:
 + "id" : "/People/Genesis/Clothing/StreetWear/Jeans/MAT_BlueJeansTarg.duf",
 +
 +Changed "keys" file name to point to new graphic file with the new features
 +
 + "url" : "name://@selection#materials/sw_Jeans_Denim:?diffuse/image_file",
 + "keys" : [ [ 0, "/Runtime/Textures/StreetWear/Jeans/sw_Jeans1Targ.jpg" ] ]
 +
 +At
 +C:\Users\Public\Documents\My DAZ 3D Library\Runtime\Textures\StreetWear\Jeans
 +Copied sw_Jeans1.jpg to be sw_Jeans1Targ.jpg. edited this file to graphically have new features
 +
 +At
 +C:\Users\Public\Documents\My DAZ 3D Library\Runtime\Support
 +
 +Edited DAZ_3D_16949_StreetWear___Jeans_For_Genesis.dsx, copying an "Asset" block:
 +
 +    <Asset VALUE="People/Genesis/Clothing/StreetWear/Jeans/Materials/MAT_BlueJeans.duf">
 +  to be another, named
 +    <Asset VALUE="People/Genesis/Clothing/StreetWear/Jeans/Materials/MAT_BlueJeansTarg.duf">
 +
 +  Later, created these, by copying two MAT_BlueJeans lines adding, like this
 +    <SupportAsset VALUE="/People/Genesis/Clothing/StreetWear/Jeans/Materials/MAT_BlueJeansTarg.duf"/>
 +    <SupportAsset VALUE="/People/Genesis/Clothing/StreetWear/Jeans/Materials/MAT_BlueJeansTarg.png"/>
 +
 +Without this, the new material didn't have "Material" in the content library. After making these changes, I had to "Content Database Maintenance -> Re-import metadata" and then my new material showed up normally.
 +
 +
 +===== Getting Uber Lighting to work. =====
 +
 +Had to add base, then had to merge 4X High quality in. Also, turning down the contrast in the parameters took care of the rest.
 +
 +15/Dec/2013 21:25
 +
 +===== SexySideTankOutfit separate material =====
 +
 +Made alternate SexySideTankOutfit shirt graphic, trying to set it up as a separate material. Right now, it's working, but as a separate Wardrobe item.
 +
 +24/Dec/2013 11:20
 +
 +Looking at:
 +
 +C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis\Clothing\Sexy Open Side Tank Outfit\SOST_Top.duf
 +Wanting this to be an alternative material
 +C:\Users\Public\Documents\My DAZ 3D Library\Runtime\Textures\Urban_Hip\Urban_Hip_TopBrit_D.jpg
 +
 +Probably need to indicate two materials in this file.
 +
 +Looking at this as a model:
 +
 +C:\Users\Public\Documents\My DAZ 3D Library\Poeple\Genesis\Clothing\StreetWear\Jeans\Jeans.duf
 +
 +Looking inside of Jeans.duf, I do NOT see mention of the corresponding material, "MAT_BlueJeans.duf". Probably the Material links back to the clothing .duf file.
 +
 +Looking at:
 +C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis\Clothing\StreetWear\Jeans\Materials
 +
 +My hacked, working alternative Jeans material has this key near the top:
 +
 + "material_library" : [ { "id" : "sw_Jeans_Denim",
 +
 +Which matches a similar key in the Jeans.duf file.
 +
 +-- Based on my narrative above, going to try to modify the file:
 +
 +C:\Users\Public\Documents\My DAZ 3D Library\Runtime\Support\DAZ_3D_16958_Sexy_Open_Side_Tank_Outfit_PoserCF.dsx
 +
 +Created a duplicate "Asset" block, renaming the file to add "Brit", then added the two "SupportAsset" lines as described above.
 +Also added:
 +    <SupportAsset VALUE="/People/Genesis/Clothing/Sexy Open Side Tank Outfit/Materials/Urban Hip/Urban_Hip_TopBrit.duf"/>
 +    <SupportAsset VALUE="/People/Genesis/Clothing/Sexy Open Side Tank Outfit/Materials/Urban Hip/Urban_Hip_TopBrit.png"/>
 +
 +
 +24/Dec/2013 11:42
 +
 +===== Changing textures immediately ======
 +
 +When changing a texture, it will go into effect immediately in Daz3D if I hit Control I (if Surfaces panel is visible).
 +
 +There’s a reload command in the Surfaces pane’s option menu (right-click on tab, or click the menu button in the top corner. It also has a shortcut - cmd/ctrl-i I think.
 +
 +http://www.daz3d.com/forums/viewthread/505/#3696
 +
 +===== Trouble Rendering =====
 +
 +I was trying to render a Genesis 2 figure and it would stop after about 20 seconds with an output window all indicating transparency. Read this article, https://www.daz3d.com/forums/discussion/69629/myths-and-memory-issues-with-iray-in-daz-4-8 and was able to fix the problem by switching setting Render Settings -> NVIDIA Iray -> General -> Optimization -> Instancing Optimiazation, from Speed to Memory.
 +
 +10/20/2017
  
  
daz3d/start.1446674608.txt.gz · Last modified: 2015/11/04 22:03 by dwheele