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daz3d:daz3dtoblender [2016/06/10 01:36] admin created |
daz3d:daz3dtoblender [2016/06/10 06:02] (current) admin [Magenta Clothes] |
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| + | ==== Running from within Daz3D ==== | ||
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| + | After installation, | ||
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| + | From within Daz3D (I have 4.8), with a scene visible, you run this script by doing this: | ||
| + | |||
| + | * Open the scene | ||
| + | * On the lower left, click the tab " | ||
| + | * Type " | ||
| + | * Double-click mcjTeleBlender3 | ||
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| + | This creates an OBJ file and materials in the directory you specify within the panel. | ||
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| + | ==== Importing from Blender ==== | ||
| + | |||
| + | An alternate way of getting the content is to find the '' | ||
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| + | import mcjBlendBot | ||
| + | |||
| + | indicating that the mcjBlendBot " | ||
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| + | ==== Launching Blender Automatically with content ==== | ||
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| + | Running the mcjTeleBlender3 panel in Daz3D is supposed to create the Blender version, and then cause Blender to open with the content. | ||
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| + | I had not properly installed the mcjBlendBot.zip content. I opened the zip, then copied the content to: '' | ||
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| + | ==== Magenta Clothes ==== | ||
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| + | It's working OK, but the clothing is Magenta. Perhaps the materials aren't loading right. | ||
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| + | Doing a Google on magenta indicated my suspicion was correct. I looked at that generated scene.mtl file and noticed that the directory path was incorrect. | ||
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| + | | ||
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| + | The spaces were changed to underscores, | ||
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| + | Discovered settings in the Daz3D plugin Auxiliary Options tab, need to | ||
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| + | ^Collect Maps|Checked| | ||
| + | ^No spaces in .mtl paths|Checked| | ||
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| + | It appears that when the plugin creates the scene.mtl file, it will be default change spaces to underscores, | ||
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| + | This seems to work: | ||
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| + | {{: | ||
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