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blender:rope [2016/06/10 23:55]
dwheele
blender:rope [2024/10/08 01:55] (current)
dwheele [Notes on rope with Cylinder, Armature, and Spline which is hooked]
Line 1: Line 1:
 ====== Blender Rope ====== ====== Blender Rope ======
  
 +Andrew Price (Blender Guru): https://www.blenderguru.com/tutorials/rope
  
 Rope: http://darkscarab.com/view/66 Rope: http://darkscarab.com/view/66
Line 9: Line 10:
 http://www.reynantemartinez.com/how-to-model-a-rope-in-blender.html http://www.reynantemartinez.com/how-to-model-a-rope-in-blender.html
  
 +===== Notes on rope with Cylinder, Armature, and Spline which is hooked =====
 +
 +
 +Cylinder - Main Rope
 +  * Modifier -  Main Rope Armature
 +  * Subsurf - Viewport=1, Render=2
 +  * Parent is Main Rope Armature
 +  * Has Vertex Groups, probably created by the Hook creation menu
 +
 +Armature - Main Rope Armature
 +  * Not parented
 +  * Deform Envelope Distance: 0.208', Envelope Weight: 1.0
 +  * In Pose Mode, select tip, 
 +    * Bone Constraint: 
 +      * Spline IK, 
 +      * Target Main Rope Curve, 
 +      * Influence 1
 +      * Fitting, Chain Length 40
 +      * Chain Scaling
 +        * Use Curve Radius (checked)
 +
 +Curve - Main Rope Curve
 +  * Not parented
 +  * Modifier (Hooks, most connect to Empty Objects
 +    * Falloff
 +      * Type: Smooth
 +      * Radius 0
 +
 +To prevent resizing of armature bones from sliding along curve, on the bone constraint, where we select Spline IK, under Chain Scaling, select Y Scale Mode=None, and XZ Scale Mode=None. (Use Curve Radius is checked, but this might not be important.)
  
blender/rope.1465602901.txt.gz · Last modified: 2016/06/10 23:55 by dwheele