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blender:principledshader [2024/09/10 19:59] dwheele |
blender:principledshader [2024/09/10 20:16] (current) dwheele |
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| + | We can use Node Wrangler to automatically set up the images to work with the Principled Shader all automatically. | ||
| ^Alpha|0 = Transparent\\ 1 = opaque| | ^Alpha|0 = Transparent\\ 1 = opaque| | ||
| ^IOR|Index of refraction (IOR) for specular reflection and transmission. For most materials, the IOR is between 1.0 (vacuum and air) and 4.0 (germanium). The default value of 1.5 is a good approximation for glass.| | ^IOR|Index of refraction (IOR) for specular reflection and transmission. For most materials, the IOR is between 1.0 (vacuum and air) and 4.0 (germanium). The default value of 1.5 is a good approximation for glass.| | ||
| + | ^Metallic|Usually 0 or 1 (full metal). A value of 1.0 gives a fully specular reflection tinted with the base color, without diffuse reflection or transmission.| | ||
| + | ^Roughness|0 = full reflective\\ 1 = no reflections\\ If feeding Reflective Image, use Invert Color? to invert the value| | ||
| ^Normal|For texture, set Color Space=Non-Color, | ^Normal|For texture, set Color Space=Non-Color, | ||