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blender:principledshader [2024/09/10 19:56]
dwheele
blender:principledshader [2024/09/10 20:16] (current)
dwheele
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 From https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/principled.html From https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/principled.html
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 +We can use Node Wrangler to automatically set up the images to work with the Principled Shader all automatically.
  
 ^Alpha|0 = Transparent\\ 1 = opaque| ^Alpha|0 = Transparent\\ 1 = opaque|
 +^IOR|Index of refraction (IOR) for specular reflection and transmission. For most materials, the IOR is between 1.0 (vacuum and air) and 4.0 (germanium). The default value of 1.5 is a good approximation for glass.|
 +^Metallic|Usually 0 or 1 (full metal). A value of 1.0 gives a fully specular reflection tinted with the base color, without diffuse reflection or transmission.|
 +^Roughness|0 = full reflective\\ 1 = no reflections\\ If feeding Reflective Image, use Invert Color? to invert the value|
 +^Normal|For texture, set Color Space=Non-Color, and add Vector: Normal Vector|
  
  
blender/principledshader.1725998189.txt.gz ยท Last modified: 2024/09/10 19:56 by dwheele